Strategies
Cultivate and protect your province before
attacking. The more you develop your province, the more stuff
you'll
have at your disposal when it comes time to amass that big army.
Protection also seems to help a bit when it comes to keeping enemy
troops
out of your province. If you get lucky (which you most likely
will),
if you keep to this policy you'll end up with a Pastha for your
troubles,
which is better than a fickle bunch of mercenaries any day.
That brings me to fifth units. There are a
few which are excellent to hire, but most of them will either desert
you
or just end up being worthless. If you can, grab yourself a
Wyvern, as they
can stand up to most units and sustain little damage, and they kick
serious
ass on the offense. All that, and they fly too! I have
developed
new respect for the Fachan, since it's counted as a long-ranger and can
attack anything within two spaces. Spearmen are good to have
because
they're cheap, come in large quantities, and will aid even a
lower-level family. You might want to try out
the Gunners a couple times just because they have cannons, but they're
not as strong as they look. Warriors
are greately overestimated, in my experience, since by the time your
fame is high enough that they won't just desert automatically, you
should already have multiple gems. Just do some development and
wait for a Pastha.
Armies: if at all possible, don't recruit too
many soldiers at a time. The fates will curse you if you
do. Try to
recruit only when your advisor tells you to, or when you already have
high levels
of cultivation, protection, and loyalty. Only recruit a lot at a
time if it's absolutely necessary (as in it's the only thing standing
in
the way of you getting your province taken away from you).
You may be wondering about loyalty. What does
it do, anyway? Well, in addition to keeping your army from
deserting
you, it increases your cultivation at least as much as cultivating
itself.
(For instance, if you're at zero loyalty, you're not going to get any
food
that harvest, no matter how much cultivating you've done!) If at
all possible, get your loyalty close to 100 before September of every
year.
Searching does more than just check out which silly
fifth units other people have - it can also get you some cool
items.
Every character's attributes increase variably every
year until he or she turns 65. At this point, the character will
get -5 from each attribute until he or she dies. All characters
die
at age 75; however, if more than one character reaches 75 in the same
year,
they will sometimes die in different months. The death can be
delayed
by resetting the game after the character dies, but keep in mind you're
going to have to do this every month in order to prevent the death
entirely.
(I once lost a game when Erik turned 75 and Elias, his only heir, had
been
banished a few months earlier. Oops.)
Do your cultivation February-August, and protection
September-January. This way, you'll get the maximum possible
cultivation
for the September harvest, and have high protection in the
winter.
The best way to handle loyalty is to give 100 food in August - that
oughta
shut them up.
That is, unless you're Pender (or someone else with
horrific charm), because not only does charm make it more likely that
someone
will join you, it also affects how much your loyalty increases every
time
you give food.
Here's an important
cheat to keep in mind if you want to make the game even easier:
You
can avoid plagues, storms, earthquakes, and other bad events simply by
reloading the game afterwards. Technically speaking, you can keep
doing this until the provinces you want get hit with the event, but it
can take a while. (Though if you're looking to invade someone,
they'll
lose 20% of their army if they get plagued!)
Never underestimate the power of sabotage. Everyone always goes
for plundering, since you get free stuff, but sabotaging is where the
real power is, especially in early scenarios where your main adversary
is Lankshire. When you successfully sabotage a province, it
decreases cultivation, production and army strength. Therefore,
if you're up against a province with a large army, a turn or two of
sabotage will lower their strength enough that you'll be able to defeat
them with ease. Note that sabotage seems to work far better
against Lankshire than any other family.
You can banish Eselred by isolating his home province first, but why
would you want to?
All of his heirs are stronger than he is!
Keep basic economics in mind when trading:
buy when prices are low, sell when prices are high. Avoid doing
either
when prices are average unless it's absolutely necessary. Not a
difficult
concept in my opinion, but if it were that easy they wouldn't have to
have
economics classes, now would they?
In a manor, the ruler's attributes decrease by 50%.
Therefore, even if all your vassals are losers, you may be better off
giving
them provinces rather than letting the prince or princess handle it
all.
To move your home province, select "Change Lord"
and choose the new province. When it asks "You, Lord, or Vassal"
go to "Lord" and choose your current home province. "OK to move
yourself?"
will come up, and when you select yes, the provinces will be
switched.
This action may only be performed once per turn, so if you mess up
you'll
just have to reset.